

Tom experiments with more level gimmicks (super hidden room on 2, completely useless key on 3, the non-usable elevators on 5 + the required key behind the pushwalls, the weird halls in 6, the enemies opening locked doors on 7, etc). The most officers out of every episode, and level 8 has the most enemies out of every single level in the original Wolf3D. Best level: E3M8Į4: Another episode designed primarily by Tom (I think?). This is an excellent mix between Hall and Romero and ends on a fun note of course. Tom then comes in from 6 onwards to try a few more gimmicks (6 has a maze for optional key + pushwall to sneak into a key without dealing with enemies, 7 has the maze and the really hidden secret, 8 experimented heavily with gameplay, with opening hub being tough as well as final stretch and the hall with loads of doors). Best level: E2M4Į3: John did first half, heavily gameplay-oriented and compact, making for a little more challenging battles than usual. First instance of second key, but they put it in a nasty trap. 8 minus the pushwall maze is decent, but overall the episode can definitely hurt with the mutants in most places. Levels generally vary, with 1, 3, 4, 6, having the most mutants and most of the challenge (plus 2 on pistol start), while others are fairly averaging on the placing of enemies. Mutants are annoying but are a neat change to the gameplay. Overall: 10/10 classic episode. Best level: E1M7Į2: I think this is mostly Tom's work, and bits and pieces of it look substantially different from E1 in most levels with more room for creativity. There's definitely a great exploration feel to this episode as many areas are optional, some levels have multiple pathways and such. I know that it doesn't add any new stuff (new weapons, enemies etc), but I still give it a nice big 10Į1: Tom Hall definitely made a lot of locations feel somewhat realistic (especially level 2) and gave a good amount of space to make combat fun in just about every level.

Super cool final boss, it remined me one of the DOOM enemies. I really loved that part where BJ gets sucked in Hell and he faces the Angel of Death. The story is amazing, the maps are fun and challenging and the new bosses look cool (some of them). Spear of Destiny - 10/10: Damn, that was a really awesome chapter of Wolf 3D. It was so terrible that I wanted to gave up, but I never did And finally, E6M7 was the map which broke me. I though he was dead, did he cloned himself before he dies? Also, that vine maze with the Mutants.

Wolfenstein 3d maps episode 6 floor4 full#
E6M1 starts with a corridor full of officers, E6M10 is a nightmare. It uses beautiful textures and the best thing about it is that there're tons of treasureĮ6 - 5/10: That episode is just, painful. There's also E4M10 which is the only map that is designed to stealth it.Į5 - 10/10: I just love that episode. So about the episode, it's where things start getting harder.
Wolfenstein 3d maps episode 6 floor4 plus#
It's also the ep where you face the evil Adolf Hitler plus the Pac-Man map was so amazingĮ4 - 8/10: Here's where the Nocturnal Missions begin. I just really hate that twoĮ3 - 7/10: It's an ok episode but the maps are shorter than the maps from the two previous episodes. My ratings are these:Į1 - 9/10: I can say that it's a great starting episode and iconic like Knee-Deep in the Dead.Į2 - 1/10: Mutants plus the Aardwolf Maze. The rest of the level is still dense with enemies but the guards are easier to kill.Remember when I asked you how would you rate UD's episodes? Well, it's time for Wolf 3D episodes. Instead of using a secret to pick up the machine gun, it's faster (but way more risky) to mow down officers with a pistol and wait until you reach the SS to pick one up. The best way to deal with this situation is to get in a sneak-attack (2 frame window for officers) and fly through before the other officer gets in the way. The only way to survive is to keep moving, but there's a problem: an open tile between two enemies cannot be passed through without killing one of them, which is something that shows up in this hallway four times. Officers have an extremely short reaction time and will rapidly fill up the corridor if given even a sliver of time, so stopping and shooting some down is a losing strategy, especially if armed with only a pistol. The first hallway is flanked by a few dozen officers, which are mercifully deaf, for the most part. Episode 6 is a gauntlet of grueling levels packed with enemies, and it doesn't start you off with an easy level either.
