


The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creates a 3m radius area in front of you.Removed the spell Stalling Slam added the new spell Sacred Ground in its place:.Reworked the effect damage no longer scales based on distance.Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 The ability now also knocks enemies in the air.The area is now a 4m circle in front of the caster.Heavy Slam (all Maces) - reworked the ability it is now called Ground Shaker:.Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies.Removed the ability Interrupt (all Maces).Mobs are now always silenced for a flat 3s, and become immune to another Sacred Ground for 6s, effectively limiting it it to being active 50% of the time.The projectile range was thus reduced somewhat, so players need to get a bit closer to enemy groups and expose themselves to potential retaliation. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.Ĭamlann Mace was a bit too effective for striking big enemy clumps from the safety of the backline. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. Arcane Orb (One-Handed Arcane Staff, E-slot).Protective Beam (Enigmatic Staff, E-slot).To open up more possibilities, the number of buffable allies of Blessed Aurora has been increased, allowing for use in larger-scale fights.Īdded four new icons to better represent the corresponding abilities: Oathkeepers have thus far remained a very niche weapon. Allies inside the area are now immune to forced movement and stun.Enemies inside the area are now slowed by 20%.The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.

Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. Maces have been out of the Crystal League 5v5 meta for a while. The damage output and mobility of Deep Leap have thus been decreased. With the combination of high damage, stun, and mobility, they outperform many similar weapons, making them very strong. One-handed Maces have been very strong in a variety of content types.
